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Cocos2d-x 3.2 Lua示例CurrentLanguageTest(当前语言环境)

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Cocos2d-x 3.2 Lua示例CurrentLanguageTest(当前语言环境)


转载请注明:IT_xiao小巫

本篇博客介绍Cocos2d-x 3.2给我们提供的一个例子,获取当前程序的语言环境,可以通过以下方法实现:

 local currentLanguageType = cc.Application:getInstance():getCurrentLanguage()


例子效果图如下:


示例代码:

--[[
==================
CurrentLanguageTest.lua
当前语言环境测试
==================
]]--
local function CurrentLanguageTest()
    local ret = cc.Layer:create()-- 创建层
    local  label = cc.Label:createWithTTF("Current language Test", s_arialPath, 28)--标签
    ret:addChild(label, 0)--添加子节点
    label:setAnchorPoint(cc.p(0.5, 0.5))--设置锚点
    label:setPosition( cc.p(VisibleRect:center().x, VisibleRect:top().y-50) )--设置位置

    local labelLanguage = cc.Label:createWithTTF("", s_arialPath, 20) -- 显示语言的标签
    labelLanguage:setAnchorPoint(cc.p(0.5, 0.5))--设置锚点
    labelLanguage:setPosition(VisibleRect:center())--设置位置,VisibleRect参考VisibleRect.lua文件

    -- 获取系统应用程序的当前语言环境
    local currentLanguageType = cc.Application:getInstance():getCurrentLanguage()

    -- 英文
    if currentLanguageType == cc.LANGUAGE_ENGLISH then
        labelLanguage:setString("current language is English")
    elseif currentLanguageType == cc.LANGUAGE_CHINESE then
    -- 中文
        labelLanguage:setString("current language is Chinese")
    elseif currentLanguageType == cc.LANGUAGE_FRENCH then
    -- 法文
        labelLanguage:setString("current language is French")
    elseif currentLanguageType == cc.LANGUAGE_GERMAN then
        labelLanguage:setString("current language is German")
    -- 德语
    elseif currentLanguageType == cc.LANGUAGE_ITALIAN then
        labelLanguage:setString("current language is Italian")
    elseif currentLanguageType == cc.LANGUAGE_RUSSIAN then
    -- 俄罗斯
        labelLanguage:setString("current language is Russian")
    elseif currentLanguageType == cc.LANGUAGE_SPANISH then
    -- 西班牙语
        labelLanguage:setString("current language is Spanish")
    elseif currentLanguageType == cc.LANGUAGE_KOREAN then
    -- 韩语
        labelLanguage:setString("current language is Korean")
    elseif currentLanguageType == cc.LANGUAGE_JAPANESE then
    -- 日语
        labelLanguage:setString("current language is Japanese")
    elseif currentLanguageType == cc.LANGUAGE_HUNGARIAN then
    --  匈牙利语
        labelLanguage:setString("current language is Hungarian")
    elseif currentLanguageType == cc.LANGUAGE_PORTUGUESE then
    -- 葡萄牙
        labelLanguage:setString("current language is Portuguese")
    elseif currentLanguageType == cc.LANGUAGE_ARABIC then
    -- 阿拉伯语
        labelLanguage:setString("current language is Arabic")
    end
    ret:addChild(labelLanguage)
    return ret
end

-- 测试方法
function CurrentLanguageTestMain()
    local scene = cc.Scene:create()--创建场景
    local pLayer = CurrentLanguageTest() -- 层
    scene:addChild(pLayer)-- 添加层到场景
    scene:addChild(CreateBackMenuItem())
    return scene
end



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